Hacking the Grepson

Matt and Mike, two career developers, discuss their experiences and talk about programming in a (hopefully) not-too-technical way.

Episodes

7 days ago

1 hr 9 min

Matt and Mike are slowly but surely making their way back to the core of Season 2 of this podcast: making a game. Clarifications of what is needed for a game to their liking are made, and some roguelite ideas are thrown around. Will this re-kickstart their gamedev quest? Time will tell.

7 days ago

1 hr 9 min

Aug 5, 2026

31 min

A spirited discussion ensues between Matt and Mike the merits and detractors of dimensionality as it pertains to video game graphics.

Aug 5, 2026

31 min

Jul 22, 2026

2 min

Matt and Mike are still out for various reasons, to surely return soon for more programming patter. However, there is a conflagration of quirky kinfolk descending upon the San Diego, CA area in order to celebrate all things nerdy and geeky, and perhaps you might be interested?

Jul 22, 2026

2 min

Jul 8, 2026

4 min

Matt and Mike are out this week traveling. Just wanted to say hello, anyway.

Jul 8, 2026

4 min

Jun 24, 2026

1 hr 7 min

Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.

Jun 24, 2026

1 hr 7 min

Jun 10, 2026

1 hr 3 min

A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule.
* Famous Laws of Software Development

Jun 10, 2026

1 hr 3 min

May 27, 2026

39 min

There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.

May 27, 2026

39 min

May 13, 2026

43 min

Matt and Mike discuss the issues that arise when you try to be everything to everybody for every time, thanks to an insightful blog post about the ever-increasing size of programming language dependencies.
* The Three Pillars of JavaScript Bloat

May 13, 2026

43 min

Apr 29, 2026

51 min

Anthropic created a new Claude model called Mythos, and it's apparently super-duper good at detecting software vulnerabilities. It's so good, in fact, that it can't be released publicly without basically giving the Internet as we know it a death warrant. Matt fills us in and Mike responds with a mixture of awe and fascination.

Apr 29, 2026

51 min

Apr 15, 2026

4 min

Where outside do you want to go today?

Apr 15, 2026

4 min

Apr 1, 2026

55 min

Matt has created a 2D overhead sandbox project in Godot with the help of Claude Code. Mike looks at it and thinks it is pretty neat. Then both Matt and Mike talk about it. Gamedev continues apace!

Apr 1, 2026

55 min

Mar 18, 2026

1 hr 18 min

Last time on the podcast we talked about a game in development called Rorasuketo. This time we talk about it again, but with one small change: the creator is with us! Matt and Mike and Cam chat about game development in RPGMaker, roller derby, and creative constraints, among other things.
* Rorasuketo Soundtrack
* Rorasuketo Dev Blog
* Rorasuketo on Steam

Mar 18, 2026

1 hr 18 min

Mar 4, 2026

47 min

Roller derby, JRPGs, blogging, existential panic...Matt and Mike cover it all by introducing a long-running game project by a fellow developer nearly done with their own game, Rorasuketo.
* Rorasuketo
* Rorasuketo Dev Blog
* Rorasuketo on Steam

Mar 4, 2026

47 min

Feb 18, 2026

33 min

In order to expand their gamedev sensibilities a bit more, Matt and Mike talk about their decision to give Godot a try in helping them create a game.
* Godot

Feb 18, 2026

33 min

Feb 4, 2026

54 min

It's been a while since we talked about game development and, more specifically, Let's Make a Game!, our project to actually make a video game together. Holidays and Advent of Code happened, which means momentum was lost and interest waned a bit. Matt and Mike talk about games they've been playing, their effects on our game development, and how to get the ball rolling again.

Feb 4, 2026

54 min

Jan 21, 2026

7 min

Happy New Year, as it is officially 2026, according to when this was recorded. Matt is out for this episode, so Mike shares some silly HtG songs he's made with source material from the first 100 episodes.

Jan 21, 2026

7 min

Jan 7, 2026

1 hr 39 min

Matt and Mike wrap up the 2025 edition of Advent of Code by going through days 7 through 12.
* https://adventofcode.com/2025

Jan 7, 2026

1 hr 39 min

Dec 24, 2025

35 min

Matt and Mike take a look at Advent of Code 2025, Day 7 live on the episode! We try to make heads or tails of it in half an hour. Will we solve it? Clickbait description demands you listen and find out.
* https://adventofcode.com

Dec 24, 2025

35 min

Dec 10, 2025

1 hr 16 min

It's December, which means it's Advent of Code time! Taking a break from our "Let's Make a Game!" project to instead help elves figure out programming problems is what this episode is all about. Matt and Mike go over the first 6 days of logic conundrums.
* https://adventofcode.com

Dec 10, 2025

1 hr 16 min

Nov 26, 2025

47 min

More words and thoughts and ideas and progress on our combined efforts at figured out both Defold and Love2D to make a game. Matt talks about playing around with his slingshot prototype and Mike talks about rejiggering his entire Astronaut tutorial so he can load a different level.

Nov 26, 2025

47 min

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